Best battleship layout1/7/2024 ![]() It is actually hard to overstate how powerful Disruptors are in Corvette vs Corvette battles I did the math on this one, and the time to kill with Disruptors will be up to half the time with kinetic/laser weapons. Once you roll Disruptor tech, the early game shifts and you must immediately outfit all your ships with these bypass weapons. You will generally want to research higher tier Missiles for a few reasons as well, so this is a great time to start. The early game after that initial design requires you to be adaptable and has probably the greatest emphasis on needing Intel on the enemy’s designs if you want to gain an edge in ship design. The 3 Missile will beat any design that does not have PD in it, which the AI is likely to use, hence being the ‘best’, and where you probably want to start. There is a 4-design Rock Paper Scissors hierarchy that goes 3 Missile < 2 Missile PD < 2 Kinetic/Laser + PD < 3 Kinetic/Laser < 3 Missile. In it, he describes the absolute best Corvette design as 3 missiles in S slots. This borrows most heavily on Montu’s Early Corvette Design video. I’m going to break up the analysis into 3 parts: Early game (Corvettes and Destroyers/Frigates, one or two weapon type upgrades researched), Mid game (All the above + Cruisers and more weapon types researched), and Late game (Above + Battleships and Titans, most if not all weapons have been researched to the highest tier, minimal repeatables). I fondly remember some of the pre-3.6 ship and fleet design discussions, and there has been enough time since the combat rebalance that I think the meta is beginning to settle. Please add any you think I missed!Īfter watching Montu’s 3.8 weapons tierlist, I was theorycrafting ship designs with some friends again. These designs are based on personal testing in-game, calculations via spreadsheets with numbers taken largely from the wiki, and videos such as Montu’s ‘Early Corvette Design’ as such, there’s plenty of ship configurations I have not tried and tested. It is going to be focused on PvE, but a lot of these designs will also be a very strong starting point for PvP designs. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. There is a Synopsis with the conclusions at the end of the post. ![]() ![]() This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long. /r/Xenonion (Stellaris' Finest News Source).Twitter account of Daniel Moregard, Stellaris director.Result: Paradox is Swedish" Websites and Wikis Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments To avoid spoiling narrative surprises for others, please adhere to the following guidelines: If you want stricter quality control, go to /r/ParadoxPlaza BANNED TOPICĬontent that breaks the spirit of these rules may be removed at moderator discretion. For information on topics that are temporarily banned, please view our rules page. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, fundraisers, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image, including mods that may be responsible. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. ![]() Just the title of the post being relevant does not qualify. Hover your mouse over any of the boxes below to view relevant information.It is a general subreddit for the Grand Strategy/4X Game from Paradox Development Studio: Stellaris. Stellaris Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Teamspeak Discord Welcome to Stellaris ![]()
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